Multiplayer mode allows players to choose, either to co-operate with other players, in which case picking, hunting, and the journey of would be easier, but at the same time have to share their catch with each other or compete for resources, then you have to constantly be on guard, that other players find their own caches, or get caught, if, for example, TAMPER someone / some of the players in a secret place, in which case you will have to, in the worst case even killed. So, if a certain number of players at the same time to start a new multiplayer game mode, so they end up in different places (if any of them has not chosen another location or random,) where they are not necessarily immediately collides with other players. I am aware of the fact that each started a new game is a little different, that is, to-find supplies are at different locations, as well as some of the caches may appear in certain places that have not been so in the previous game. Good games Hinderland members, I do not know whether this proposed before, but I was the last during the night wondering why The Long Dark could be a multiplayer mode, in which more than one player can not move in the same game mode?
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